Eraser
The Eraser is an Impostor role that can permanently remove the abilities of other players. Instead of eliminating targets directly, the Eraser weakens the lobby by stripping players of their special roles.
Strategic Disruption
The Eraser can dramatically change the balance of the game by removing powerful roles before they can be used.
Ability: Erase
The Eraser can target a player during the round to erase their role.
However, the erase does not occur immediately.
Instead:
- The effect is applied after the next meeting ends.
- The targeted player will lose their role and become a basic crewmate.
Special Mechanics
- The erase will still occur even if the Eraser dies before the meeting.
- The erase will still occur if the target dies before the meeting.
- By default, the Eraser cannot erase other Impostors.
Cooldown Scaling
Each time the Eraser uses their ability:
- ⏳ The cooldown increases by 10 seconds
This value can be modified in game settings.
Gameplay Strategy
For the Eraser
- Target high-impact roles such as investigators or protectors.
- Erase players who are too trusted by the lobby.
- Use erases early to reduce the crew’s power over time.
For Crewmates
- If someone suddenly loses their abilities, an Eraser may be present.
- Protect important roles from being identified.
Summary
| Attribute | Value |
|---|---|
| Alignment | Impostor |
| Ability | Erase Player Role |
| Activation | During round |
| Effect Time | After next meeting |
| Special Rule | Cooldown increases after each use |
The Eraser weakens the crew over time, turning powerful players into ordinary crewmates.